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东西方碰撞:腾讯和网易在2019年上半年盈利110亿美元,以及Supercell游戏在全球的表现!|出海芬兰游戏岛群第3期

2019-08-28 20:55:14

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亚洲市场已经成为全球手机游戏产业中最赚钱、最具影响力的地区。

 

日本、韩国和中国等国的公司在国内都非常成功,它们正通过全球游戏发行、国际合作和并购,日益向全球扩张。这些市场也为西方出版商提供了有利可图的机会。

 

腾讯和网易在2019年上半年的网络游戏总收入为111亿美元

Niko Partners表示,腾讯和网易占中国国内市场收入的70%以上。今年上半年,网络游戏总收入增长8.6%。

 

Play Ventures关闭了4000万美元的基金,以支持游戏初创企业

这一数字比2018年12月宣布的3000万美元计划高出1000万美元。

 

雷蛇和腾讯合作开发云游戏标准

除了将这项技术整合到雷则的软件中,这两家公司还希望推出与腾讯云游戏基础设施兼容的硬件。雷蛇还表示,它将帮助腾讯云的海外扩张。

 

7月份,由移动设备推动的数字业务收入同比增长5%,至90.2亿美元

在移动领域,腾讯仍然占据主导地位,不仅占据了榜首,腾讯旗下的Supercell也有两部游戏进入了前十名。《部落冲突》和《部落冲突:皇室战争》分别获得第七和第九名。

 

随着《Rush Wars》的软发行,Supercell的其他游戏表现如何?

在这篇文章中,我们来看看Supercell的投资组合在过去90天里是如何使用App Annie data表现的,以及它是否迫切需要更新,或者工作室是否正处于为其财富增加更多的奢侈地位。

 

Nazara Technologies收购了Sportskeeda 67%的股份

该公司在这个多运动平台上投资了5.34亿美元。这项新投资使Nazara的网络每月增加2500万活跃用户,接近1亿。

 

每周全球手机游戏排行榜:腾讯游戏占据了中国市场的半壁江山

腾讯的《王者荣耀》仍然是中国票房最高的游戏。排在第二位的是《Game for Peace》,发行商腾讯(Tencent)自称有五款游戏在本周的票房榜上名列榜首。

 

英文:

East Meets West: Tencent and NetEase earn $11bn in H1 2019, and how Supercell's games are performing globally

 

The Asia market has become the most lucrative and influential region in the global mobile games industry.

 

Companies in countries such as Japan, South Korea and China are highly successful at home and are increasingly expanding around the world through global game releases, international partnerships and M&A. These markets also offer lucrative opportunities for Western publishers.

 

Tencent and NetEase combined earned $11.1 billion for online games in H1 2019

According to Niko Partners, Tencent and NetEase account for over 70 per cent of the Chinese domestic market revenue. The combined total earned for online games was up 8.6 per cent for the first half of the year.

 

Play Ventures closes $40m fund to back games start-ups

The figure is $10 million more than the planned $30m raise that was announced back in December 2018.

 

Razer and Tencent collaborate for cloud gaming standards

The duo hope to launch hardware that's compatible with Tencent's Cloud games infrastructure, in addition to integrating this tech into Razer's software. Razer has also said it will help Tencent Cloud's overseas expansion.

 

Digital revenue driven by mobile to a 5% year-on-year increase to $9.02 billion in July

On mobile, Tencent remains dominant, not only has it claimed the top spot, but Tencent-owned company Supercell sees two titles hit the top 10. Clash of Clans and Clash Royale secured seventh and ninth place respectively.

 

As Rush Wars hits soft launch, how are Supercell’s other games doing?

In this article, we take a look at how Supercell’s portfolio has been performing over the last 90 days using App Annie data and whether it’s in dire need of a refresh or if the studio is in the luxurious position of just adding more to its riches.

 

Nazara Technologies acquires a 67 per cent stake in Sportskeeda

The firm invested $534 million in the multi-sport platform. This new investment gives Nazara an extra 25 million active users a month for its network, closing in on 100 million.

 

Weekly global mobile games chart: Tencent titles take up half the chart in China

Tencent’s Honor of Kings remains the country’s highest-grossing game. Second place is taken by Game for Peace, with publisher Tencent boasting five titles in the top grossing chart for the week.

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